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Classic Thinking Games Book Cover
Classic Thinking Games with Java
by Walter Koetke
$29.95


ISBN: 0-922473-02-1
204 pages; comb bound
©2007 Basics & Beyond Inc


Number Wonder Book Cover
Number Wonder
by Walter Koetke
$29.95

ISBN: 0-922473-00-5
172 pages; comb bound
©2003 Basics & Beyond Inc


Geometric Delight Book Cover
Geometric Delight
by Walter Koetke
$29.95


ISBN: 0-922473-01-3
210 pages; comb bound
©2005 Basics & Beyond Inc

  Geometric Delight
 Contents   |   For Students   |   For Teachers   |   About Technology

About the Use of Technology...

Technology has changed the way mathematics is done. Similarly, technology has changed the way mathematics should be learned. The REAL Mathematics™ series balances a student's need to learn basic skills with the need to learn how technology is used to solve real mathematical problems. The process of learning and doing real mathematics can be significantly enhanced with calculator and computer support. The problems that can be addressed with this support have been found to be more meaningful to students than many of those addressed without this support. Following are suggestions for including this support as you work with the material in the REAL Mathematics™ series.

Calculators

Using a calculator to support the learning of mathematics is no longer a debatable topic - there is no reason not to use one. Once a student fully understands a basic skill, there is little reason to exercise that skill by hand if it can be easily done on a calculator. Many of the problems in the REAL Mathematics™ series can be more successfully completed with the use of a calculator.

Programming and BASIC

There are many programming languages available today. Most of them are general-purpose languages, and each has advantages not provided by the others. BASIC was created in 1964 and was notable for being very easy to learn. That advantage remains important today. It's not the best language for graphics and it's not the best language for artificial intelligence, but it's an excellent choice for those not yet familiar with programming.

The programming examples in the first two books of the REAL Mathematics™ series are written in the BASIC programming language. The programs have been written for clarity and compatibility with different versions of BASIC. All could be written more efficiently if efficiency were the objective.

If you are already using C, C++, or another general-purpose language, don't change. The programming examples are straightforward programs that you can readily convert to the language of your choice.

For Microsoft® Windows® Users

The sample programs in Geometric Delight have all been written using Liberty BASIC. Complete information about Liberty BASIC is available at the company Web site, www.libertybasic.com. A free sample of the program is available at the site, and the cost of a registered, unrestricted version is about $30. This is an excellent version of BASIC whose use is recommended if you aren't already using another version.

A few graphics programs in Geometric Delight have been written using Microsoft QuickBASIC ® Version 4.5. This program is available as a free download from several different Web sites. These sites can be quickly located using your online search engine.

For Mac® Users

With just one change, the sample programs in Number Wonder will all run using True BASIC®. Complete information about True BASIC® is available at the company Web site, www.truebasic.com. A free sample of the program is available at the site, and the cost of a registered, unrestricted version is about $40. This is a well-established, solid version of BASIC that is recommended for use on the Mac.

The one change that must be made to the sample programs when using True BASIC® is that the looping commands, WHILE and WEND, must be written as DO WHILE and LOOP. All other commands remain unchanged.

The programs written using Microsoft QuickBASIC can not be easily translated into True BASIC. If a translation is desired, your use of C or C++ is suggested.

 
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