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Classic Thinking Games with Java
by Walter Koetke
$29.95
ISBN: 0-922473-02-1
204 pages; comb bound
©2007 Basics & Beyond Inc

Number Wonder
by Walter Koetke
$29.95
ISBN: 0-922473-00-5
172 pages; comb bound
©2003 Basics & Beyond Inc

Geometric Delight
by Walter Koetke
$29.95
ISBN: 0-922473-01-3
210 pages; comb bound
©2005 Basics & Beyond Inc
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Authentic Problem
Solving
The core of the REAL Mathematics™ series is solving
problems. That's also the core of real mathematics. The problems might
be related to real-life situations or they might have nothing to do
with the real world. Sometimes those that seem to have nothing to do
with the real world are later discovered to have compelling real-world
applications.
The best way to learn real mathematics is to do it! One learns
how to solve real mathematics problems by solving real mathematics problems.
Simply put: the best way to learn math is to do math.
Dispelling Mathematical Myths
Real mathematics is not just about manipulating numbers. Real mathematics
requires thinking, planning strategies, experimenting, discussing, and
writing.
Real mathematics is not memorization. In fact, mathematics
requires less memorization than any other subject you might study. Yes,
you do have to know the addition and multiplication tables and there
are a handful of formulas worth remembering, but that's about all. Many
mathematicians were initially attracted to the subject because problems
can be solved without a memorized set of facts.
Real mathematics is not just seeing a sample procedure and then practicing
it several times. Practice is sometimes a necessary part of learning,
but you should be aware that when you are practicing a procedure you
are not doing real mathematics.
Challenging Students
The presentation and problems of the REAL Mathematics™
series have been tested with students in grades 6-14 with great success.
Students' initial reactions are nicely summarized by "this looks hard."
That's a plus for the many unchallenged students
and a source of notable
satisfaction for many others. Students rarely find satisfaction when they
complete a task that looks easy. The problems may indeed look hard, but
all of them can be done—and have been—done by students in grades 6-14.
Integrating Technology
Technology has changed the way mathematics is done. The most important
topics and the most appropriate procedures for solving a problem are often
different from what they were twenty years ago - or even twenty weeks ago.
Learning the mathematical procedures that were important in 1900 may be
of historical interest, but that's not real mathematics. Today's calculators,
mathematical assistant software packages, and personal computer programming
can readily do all of the mathematics now being taught through twelfth
grade in most schools. The need to do mathematics without the support
of technology diminishes daily.
Reaching the NCTM Standards
The National Council of Teachers of Mathematics recommends five process
standards that run across all grade levels from prekindergarten
through grade 12. These standards describe the characteristics of a mathematical
instructional program that should enable all students to become proficient
in:
- problem solving
- reasoning and proof
- communication
- making connections
- representation
These process standards represent what good problem solvers have done
for more than 4000 years. Even the ancient Babylonians had a tradition of using
games and puzzles for learning - a tradition of teaching by problem solving.
Learning by solving problems can lead to insights that go well beyond
the problems being addressed.
The REAL Mathematics™ series brings life to the
standards by providing instruction and problems that will help students
become proficient in the processes described by the standards.
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